I haven’t mentioned it in months, but I’ve still been playing Hogwarts Mystery as a light filler game when I don’t have much else to do. It’s been quite entertaining for that purpose – and it’s amusing to watch it add a bunch of mostly innocuous lore that everyone enjoys while over in the broader HP fandom JKR is getting roasted for yet another bout of cultural insensitivity.

I Liked Fates Before It Was Cool!: Conquest Part 2

Prologue

Opening Chapters

Conquest Part 1

Chapters 15-20, in which there is finally a goal, and it is stupid.

Chapter 15

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a.k.a. the teaser for Revelation.

Don’t get me wrong, I like that Valla has some visible presence outside of its dedicated route, and the otherworldly visuals and shadowy enemies do a lot to sell the mystery of the place and make the player want to learn more about it. Also, this chapter isn’t just randomly dropped into the middle of Conquest’s plot, but rather a culmination of events that begins in Chapter 9 when Azura returns to Nohr. She then meets Garon, tries to exorcise Garon but only succeeds in giving him a really awkward public orgasm, and then turns to Plan B which is apparently to go dimension-hopping for a one-use plot device.

But yeah, that part is absurdly contrived and deserves all the scorn it gets in the fandom, relying as it does on two separate magical plot trinkets – the aforementioned crystal and the Hoshidan throne – and building unearned tension between Corrin and the Nohrian royals via a strange set of contrivances. Azura couldn’t have waited to use the crystal until they were all together…why, exactly? Because it can only be used once, and only at the Bottomless Canyon, and only if someone with special magic or dragon blood touches it, and then you can’t talk about it without vanishing…gah. It’s an epic pileup of lazy writing. FE10′s Blood Pacts have nothing on this moment.

At least the chapter is fun, being a big change of pace that reduces your party to three replicated units and gives you a choice of two objectives. And Gunter’s not dead, and (we assume) not evil on this route even though his situation is basically the same as it is in Revelation. That’s nice of him.

Chapter 16

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What an original way of creating a timed chapter – and as a bonus I get the image of Xander and various other guys pinching the cheeks of random Nohrian soldiers! That’s just adorably weird.

What’s not so adorable but still weird is how we’re meant to believe that Shura can pass for a Nohrian until he tells everyone otherwise, because isn’t there supposed to be a noticeable racial difference between the two main regions of Fates’s setting? Maybe not apparent to the player (unless you’re intimately familiar with anime art styles, or so I’ve heard), but it’s logically supposed to be there, so…what’s up with that? Logical inconsistencies aside Shura is an interesting aspect of this chapter and an interesting character in general for how he straddles that regional divide and provides exposition both here and in Birthright that Hoshido’s not all it’s cracked up to be. In this route he reveals that Yukimura contracted him to kidnap Azura in retaliation for Garon kidnapping Corrin, adding a devious dimension to a character who is in other respects extremely underdeveloped. This is also the only route where Shura can potentially get his revenge against Mokushu, so his presence here feels timely…unless you opt to kill him and take his Boots, that is.

More on that next chapter though, because the sting of the previous’s one absurdity lingers in spite of Shura and Xander and some genuinely pleasant sibling banter (tempered by the allusions the concubine wars and Azura’s rough treatment in Nohr that are mostly reserved for supports). No explanation is ever provided for why Garon decides to commence the invasion of Hoshido now, after devoting his forces’ time and energy to quashing a series of only tangentially-related rebellions. It feels too convenient coming as it does right after Azura explains her plan to Corrin, a means of saving Corrin from having to push for the invasion themselves. I really wish they’d done something to that effect. Corrin would shock Azura even further with their newfound ability to lie while also making a move covertly motivated by a desire to end the war as quickly as possible and so with as few lives lost on both sides. One less contrivance certainly wouldn’t have hurt, either.

Chapter 17

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Everyone wants revenge against Kotaro, even NPCs. After slogging through a ninja-infested cave with spikes and a bunch of Dragon Veins that can throw you off if used at the wrong time I sympathize wholeheartedly.

What I have more trouble understanding is the moral position of the lead-up to this chapter. Corrin and co. are fine with accepting help from Kotaro until it’s revealed that he’s captured Kagero in an attempt to force the Hoshidans to surrender. The dialogue doesn’t make it sound as though they plan on killing her, but because Kotaro claims that Garon would approve of his strategy it’s suddenly horrible and deserving of immediate retribution. Corrin’s objection here runs contrary to their desire to end the war quickly by whatever means necessary including subterfuge, so aside from the knowledge gleaned across all routes that Kotaro is a self-centered opportunist who’s personally wronged both Shura and the Christmas ninjas it feels like a stretch that this is what leads to the Nohrians breaking off their strategically useful alliance with Mokushu. It’s a flimsy excuse for a frustrating chapter that doesn’t really come with a payoff later from Saizo, so I can’t say it’s one of my favorites from any angle.

Oh, and Azura apparently soloed a bunch of Hoshidans offscreen. That got a laugh out of me.

Chapter 18

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Ship tease and moral dissonance for all! Well, sort of. The Ryoma/Xander stuff is funny (why does Ryoma retort that he’s more attractive? Hmm…) and Camilla gets in a quip in preparation for her final showdown with Hinoka, but all in all it’s a strange, tense moment. The fight against the renegade(?) Nohrians led by Zola provides the moral dissonance, and even though Leo provides a practical explanation for doing his usual thing and killing dark mages in cutscenes it is a bit strange to imagine that Garon wouldn’t notice all these allies and underlings of his mysteriously dying.

I find it interesting that the meeting between royals is something that occurs in Conquest but not in Birthright. As with Chapter 15 this is another example of this route doing substantially more to sell the basic premise of Revelation than its counterpart did, which makes more sense if the two of them were indeed written at about the same time after Birthright. It also provides some necessary development for Corrin’s relationship with the Hoshidan royals, something that can’t be taken for granted as it is with the Nohrians in Birthright as they didn’t grow up together. That’s all the more important to get out of the way now since they all confront Corrin one right after the other in the endgame without much time in between to really explore them as much as they ought to be. Takumi’s arc in Conquest is pretty good, sure, but the sisters are fairly static and Ryoma’s character is plagued with presentation issues on this route. I actually wish this scene could have gone on a bit longer and added a bit more to each of them, but this is what we’ve got.

Don’t really have anything to add about the chapter. It’s a recycled Birthright map that’s only interesting because you have to beat three bosses in a turn limit. Zola’s role here is minimal, as is Izana’s which is entirely a good thing.

Chapter 19

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What I like about this chapter: It’s got a pretty autumnal palette not seen anywhere else in Fates that I can think of (exacerbated by the fact that this map is unique to Conquest, meaning you can never use it for skirmishes). The setup is also much stronger than the equivalent wolfskin chapter in Birthright. No Iago here – Kaden outright entraps Corrin’s army and plans to kill them all on the possibility that they might be poachers. Hoshido really benefits from having some viciousness like this of its own.

What I don’t like about the chapter: I don’t know if it’s a mistranslation or I’m just misunderstanding the game’s explanation for this chapter’s gimmick, but it clearly doesn’t work the way I first thought it did. The text blurb states that kitsune illusions (units with the green symbol on them) can neither attack nor be attacked by your units, and while it’s true that your units can’t target them they can and do attack you on the enemy phase. I don’t mind the idea of units with a single turn of player phase immunity, but it’s frustrating to feel misled into thinking it was something else entirely.

Anyway, Corrin kills all the kitsune and is sad about it, and then Azura waxes philosophic on how all routes carry sacrifice and moral greyness and it’s pretty obvious that she’s leaning on the fourth wall here. On the plus side when one considers all the named character deaths in Birthright and even the handful in Revelation it feels less like the game is specifically berating the player for choosing Conquest this time.

Chapter 20

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So, uh, quick question: how are the few little huts in the desert seen here and in Birthright and the massive complex of intricately-crafted terraces and stairways that appear in the other two routes both representative of the Wind Tribe? Is Fuga loaded while his people live in squalor? 

He’s certainly a sadist, because this chapter earns its infamous reputation with its frustrating wind manipulation. I find that, not unlike FE4, this is one of several Fates chapters made easier if you’re fielding a bunch of units with holy dragon blood to use the Dragon Veins scattered throughout the map. Behold the power of kinky interspecies sex.

Similar to Azura’s musings in the previous chapter, Fuga provides Corrin with his knowledge of the Yato along with the confidence that they chose a morally righteous path after all.  As with Corrin’s pacifism something like this is near the top of the list of things not to do in a villain campaign, but the writing has long since stopped trying for that angle. It’s been repeatedly reinforced that Garon and his loyal minions are the real enemies of this campaign, and the Hoshidans are the innocent(?) victims who have to be sacrificed in order to expose Garon for what he is and end the war. Fuga sends Corrin off with his blessing to kill however many Hoshidans it takes to earn peace, including potentially all of his late BFF’s children.

…Yeah. Fuga really is kind of an ass when you think about him. 

Next time: Conquest Chapter 21 – Endgame

Rate Skrimir/Soren from 1-10 and why? (It may be obvious what point I’ve got to in my first RD playthrough.)

Indeed. I’d say about a 6, the UST is there and we know Soren has a thing for the beefy guys, but it’s quite a leap to imagine Soren wanting to be with anyone but Ike. Racism might also be an issue here, and Skrimir’s a lot less likely to be patient with Soren where that’s concerned.

(The obvious solution is that they should just have a threeway, with Ranulf and Kyza and Tibarn/Reyson and whoever else wants to join in because gay orgies must be incredibly easy to plan in Tellius.)

jakathine said

the animation style is what’s holding me back from watching it just yet. It looked very choppy in the trailers. In your opinion, is the storyline good enough to ignore or at least gloss over the odd animation style TDP has? (cause if so, I’ll push past my bit of snobbery I admit I have and actually watch it; if not, then won’t bother)

It does take some getting used to, and honestly even by the end of the season I was still noticing the awkwardness in style. The story seems very generic pseudo-European fantasy at first glance, a human vs. elves conflict with a bunch of tropes common in video game settings all over the place. I’d say it uses those tropes pretty well though, and there’s some good bits of character work and nuanced conflict that kept me engaged. I’d probably say it’s worth trying out; nine episodes isn’t too long an investment anyway, and I was getting more into the show by the second or third episode in spite of the animation gaffs. Also, I don’t know how you feel about children’s shows that are obviously written for children, but I would say that TDP seems a bit less like that than AtLA did at the beginning of its run.

I finished The Dragon Prince. Except for the weird animation style I enjoyed it on the whole, although I don’t see myself getting invested in the fandom on this one season alone. It’s a funny coincidence that I watched it at the same time I’m replaying FE14, because there are some obvious similarities in the setting.

Favorite AU ideas for Xander/Ryoma and Ike/Ranulf?

Xander/Ryoma – only one of the three routes, which are all basically AUs of each other, are conducive to long-term Xander/Ryoma anyway, and generally I also prefer story where Corrin either doesn’t exist or appears only in the background just because they’re such a complicated element even if you remove the self-insert aspect (which I wouldn’t necessarily trust most writers to do). My most thorough idea for a Fates AU involved them the Nohr royals as 20th/21th century New Orleans Créoles which fits them surprisingly well if one is willing to play into their problematic canon facets, but such an AU would leave the Hoshidans in an uncertain position as then they’d have to be re-imagined as Anglos to make sense. I wouldn’t touch that subject even if I did write fic….

Ike/Ranulf – like a lot of casual buddy ships they work well with modern road trip AUs and the like. There’s also the interesting possibility of following up on an AU of FE9 where Ike spends an extended length of time working with Ranulf in Crimea’s restoration and later in Gallia and this affects their dynamic in the sequel accordingly.

What is the most overrated FE4 ship, in your opinion?

Hard to say since I’ve had no direct exposure to the Japanese fandom and the Western one for this game is minuscule. Lewyn/Erinys is the easiest pairing to make mechanically, was made canon in FE5, and makes a godly Ced (Forseti!Arthur is arguably better, but I’m not really a fan of Pursuit-less Tailtiu kids), but that’s not so much the fandom as the game itself clearly favoring it. Finn/Lachesis bugs me in the sense that I still don’t understand why it’s as popular as it is, enough to spark a massive ship war. That’s about all I’ve got for this game, really.

ship asks

michelecrispychip:

  • what is your absolute favorite ship?
  • what ship do you hate most?
  • what was your first ship, and what fandom is it from?
  • explain why do/don’t ship [pairing]
  • how did you start shipping [pairing]?
  • is there a ship that you used to ship, but don’t anymore?
  • what’s a ship you like that most people don’t?
  • what’s a ship you hate that most people like?
  • what is the most underrated ship, in your opinion?
  • what is the most overrated ship, in your opinion?
  • do you prefer [pairing] as an otp, brotp, or notp?
  • why do you think [pairing] is so popular?
  • why do you think [pairing] isn’t popular?
  • rate [pairing] from 1-10 and explain why
  • what’s your favorite headcanon of [pairing]?
  • what’s your favorite canon moment of [pairing]?
  • favorite AU ideas for [pairing]?
  • rant about [pairing]
  • what’s a meme/quote that reminds you of [pairing]?
  • what song(s) remind you of [pairing]?
  • what kind of dates do you think [pairing] would go on?
  • realistically, do you think [non-canon pairing] will ever be canon? why or why not?
  • have you ever written fanfiction/drawn fanart of [pairing]? would you consider it?
  • any other questions?

I Liked Fates Before It Was Cool!: Conquest Part 1

Prologue

Opening Chapters

Chapters 6-14, in which if you squint really hard there might be a plot in there somewhere.

Chapter 6

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But let’s not be unfair right from the start. Conquest offers what I consider the best version of Chapter 6, both as a narrative introduction to the route and as a gameplay challenge fitting the difficulty of what’s to come. Birthright is basically just Ryoma soloing Xander and Revelation throws you against generics, but here you have to make use of all the Nohr royals to defeat all but one unit on the Hoshidan side – and being able to take care of Ryoma quickly enough nets you a prize of sorts in that you don’t have to beat up an unarmed Sakura. The chapter also sets up the tense undercurrent of Conquest that Corrin chose wrong, that the Hoshidans (except Takumi) think they’ve been brainwashed and that their love for their adopted siblings is meaningless. On the one hand it feels rather spineless that what is supposedly a villain campaign is hesitant to allow Corrin to own their choice and makes it sound like blatant railroading by the player, but on the other there’s something to be said for the contrast between how Xander and Ryoma deal with Corrin’s decision. After two refusals in Birthright Xander is happy to label Corrin a traitor and becomes determined to kill them for their choice, whereas Ryoma persists in his brainwashing theory and in so doing denies Corrin’s agency completely. That actually works fairly well as setup for an antagonist – if we allow that Ryoma is one, of course, and the game itself seems uncomfortable with the concept.

Chapter 7

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…And all my goodwill toward this story dries up almost immediately. There’s flat villainy, there’s a bunch of self-doubt from Corrin over their choice, and there’s foreshadowing that only adds to the confusion if you already know what’s going on. It’s kind of a mess, and it’s pretty much all downhill from here.

I have little to say about this chapter as it stands, except that it’s appropriately difficult and that the conflict feels fitting in terms of tone and atmosphere…even though it only exists because of the aforementioned flat villainy. I instead want to zero in on the moment pictured above, in which Garon “prays” to Anankos to deliver unto him the plot of the next few chapters in front of Corrin and Iago and the Nohr royals. Bizarrely, it’s Iago who goes furthest in calling Garon out on how absurd this is, though not even he bothers to ask who or what Anankos is or if he’s the same entity as Nohr’s Dusk Dragon.

Ok, I know I might be the only person in the fandom who regularly complains about the absence of pseudo-Catholic elements in Fates when they’re present in every other game in the series, but on a fundamental level I do get it. The priest -> sage/war monk class line from Awakening was given to Hoshido, so it makes perfect sense that those classes would be shifted over to the blend of Shintoism and Buddhism that comprises Japanese spirituality. It’s also not unheard of for a nation or group of people in FE to worship a dark dragon/god in lieu of the main organized faith, ex. the Lopytrians from Jugdral, Rigel’s Duma Faithful, and Plegia’s Grimleal. As seen with Salem from FE5 and Tharja and Henry from 13 it’s even fairly common for playable dark magic users in the games to come from the ranks of those faiths. I therefore don’t have a problem with the theory that there’s a theological element to Nohr’s dark mages and that it ties into the Dusk Dragon – who may or may not also be Anankos – in some way. The problem is that we never see any definitive evidence that this is the case, not even enough to understand how unusual it is in this scene to see Garon praying to Anankos. When Iago sounds like the closest thing to a voice of a reason you know the plot’s got some problems. For all we’re told Nohr’s clergy are just bookworms moonlighting as strippers with a crow feather fetish.

Chapter 8

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It’s strange how easy it is to forget this guy exists since he only appears in Conquest in this one chapter, but the Ice Tribe maids do indeed have a father. Where was he during Chapter 17 of Birthright?

This brings up an interesting – or as some would probably call it, lazy – quirk of Fates’s map design. The early and midgame sections of all three routes are full of maps that get reused across routes, or different maps of the same location like the previous one and Birthright Chapter 18. I’m feeling rather charitable about this decision personally, for two reasons:

1) In most cases the reused maps are approached from different angles and feature different, sometimes opposing gimmicks. The Ice Tribe village map, for example, sees you racing to visit as many villages as possible in Conquest but encourages you to avoid them in Birthright, and the function of the Dragon Veins in the middle of the route differs depending on the route.

2) Fates’s worldbuilding needs all the help it can get, and visiting the same locations in multiple routes adds a degree of continuity that the story on its own often struggles to display.

See, cost-cutting measures don’t have to be a bad thing if you use them creatively! 

This chapter also deserves some praise for having a more plausible point of conflict than its Wind Tribe counterpart in Birthright. Instead of Iago’s shenanigans Elise grabs the conflict ball because no one taught her basic diplomacy, and Corrin saves the day through their first of many acts of pacifism on this route. It is a bit strange to have the characters talking about how Corrin’s army spared everyone just after you’ve finished mowing down a bunch of generics, but not unlike Niles I can use my imagination.

Chapter 9

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A wild loli appears! Ugh…Nyx is one of several characters in Fates who could have been interesting with better execution. As it is, her best use is as a punchline or somebody’s fap material of course.

This chapter has nothing to do with her though really. Instead it’s just a set of contrivances – how did a Hoshidan force make it so deeply into Nohr so quickly (for comparison, Corrin’s army reaches the same location in Birthright by Chapter 20), and why did they bring Azura all this way with them if their only plan was to kill her? I do appreciate the reminder that Nohr and Hoshido are actually at war now as the rest of the Conquest’s early plot is more concerned with putting down rebellions, but some kind of logical reason for Azura’s reappearance would have been nice.

Still, this chapter goes further than most at showing an explicit example of Hoshidan racism, even if Azura is quick to absolve the royals (except Takumi, I assume) of any wrongdoing. I genuinely have no idea if we’re meant to interpret this as Stockholm Syndrome, or if the writers couldn’t bear to vilify all of Hoshido even for one chapter.

Chapter 10

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Like a number of other defense maps in the series, this is the most infamous chapter of its game, and depending on who you’re using and how it can indeed live up to its reputation. I don’t care for how this makes for an uneven bump in Conquest’s difficulty curve, but with such varied chapter goals and mechanics on this route that was likely inevitable at some point.

For all that it’s a memorable piece of gameplay though there’s not too much to talk about in terms of story. Takumi is established as a strong and motivated antagonist right from his first reappearance after the route split, and as I said back in Birthright it’s a good look for him. He and Oboro are among the few Hoshidans who really make more sense as antagonists than as allies, and even though it devolves into yet another round of possession in the end there’s something very real to Takumi’s feelings of betrayal and inadequacy, to say nothing of his grief over his mother which unlike in Birthright barely comes up otherwise.

Also, Camilla is here, but with only a bit of retainer banter to flesh her out she’s more or less the same as FE10 Haar in Chapter 2-E of that game: overleveled flying death, with only a few stray bits of effective damage to worry about.

Chapter 11

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The Sevenfold Sanctuary appears again, this time with tricky skill combos to contend with like archers with Counter and ninjas with Lunge as well as more of the by now common enemy pair-ups and a boss with an unfair enemy-only weapon. Does anyone else find it strange just how many such weapons exist in Fates?

In this route it’s the Hoshidans who get to troll Corrin, dragging the Rainbow Sage up Mount Sagesse for no real reason and doing their best to not sound like they’re invading a sovereign territory and kidnapping its most venerable inhabitant who also happens to be an ancient dragon. Granted the Nohrians’ mission feels a bit confused as well, as dialogue vacillates between Garon wanting to conquer Notre Sagesse and everyone else wanting the Rainbow Sage’s power. The two sort of come together in the end with Iago ordering the Sage’s death, though if there’s a logical explanation for Garon/Anankos’s continued desire to see Corrin suffer but not die it’s beyond me. That Corrin gets an eventual sword power-up out of the deal feels almost accidental on this route.

Incidentally, while he doesn’t get the gravity of a potential death scene in this version I do like how Kaze joins up with the Nohrians. It conveys the subtext of his connection to Corrin while not coming across as a weird obsession like his approximate counterpart Silas does in Birthright. Speaking of which, I’ve noticed that Silas gets a decent amount of the protagonist chorus roles in Conquest even when some of the royals are available. Eh…they are supposed to be BFFs.

Chapter 12

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Now that’s just not as funny as the version of this picture with Takumi.

Elise comes down with a case of the plot, and as a consequence we bear witness to Ryoma’s most infamous act of dickishly non-heroic behavior. I’ve seen it argued back and forth that Ryoma withholding medicine from Elise in an attempt to coerce Corrin into returning to Hoshido constitutes a war crime, but regardless of semantics it is a surprisingly underhanded tactic for someone like him. Now that I think about it Birthright shows off this side of him as well, when he disguises himself as a Nohrian soldier at Cheve to ambush Leo. Not exactly becoming a shining exemplar of heroism here awkwardly forced into the antagonist role…but then he goes off about how his retainers have a more righteous cause than Xander’s and suddenly I lose what little sympathy I had for him. Sure, one of the retainers he’s insulted is Peri, but on the whole that’s an eminently hateable level of self-righteous posturing.

This chapter is quite fun, if a bit chaotic with all the random effects from the pots. For some reason I always forget about the turn limit, which can become an unexpected source of stress when there are shrine maidens spamming status staves to slow you down and such. Fates (and Conquest specifically) is the one game other than Thracia that frequently turns enemy staff wielders into serious threats, and this chapter combined with Azama’s Hexing Rod in the previous one show that off thoroughly.

Chapter 13

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Pictured: a subtle and nuanced depiction of villainy.

Aside from his sudden reappearance and this one still, Hans is actually…not that bad here though? Corrin points out how weird it is that they (and the player) are expected to forgive him after he attempted to kill Corrin at the Bottomless Canyon, and the worst atrocities of Hans’s army – particularly Scarlet’s death – are effectively gruesome because they’re left for the player to imagine. It’s comparable to how FE8 handles the ghastly presence of Orson’s wife. It is pretty silly how much is made over Hans clearly enjoying his work when Peri was recruited in the last chapter and Reina is also in this game (in this chapter, even), or that explicit bloodlust among the playable cast has shown up before in past FEs in characters like FE7 Karel. Player-centered morality, yay!

In any case, there’s also a good deal of genuine character complexity on display in this chapter too. Takumi is still consumed by grief and rage and lashes out specifically at the bond Corrin shares with the Nohrian sisters, calling attention to his increasing isolation from even his own siblings. Between taking an arrow in a cutscene and last chapter’s illness Elise just can’t catch a break, can she? Camilla too gets to show a rare bit of character for this route, encouraging Corrin to keep their head down and go along with Garon’s orders because self-centered pragmatism is how she’s learned to survive in situations where she can’t solve problems with violence and/or sex. 

Chapter 14

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What an incredibly effective disguise. No one would ever recognize her. 

Ok, ok, the audience at the opera is seeing her from a distance and obscured by all the water effects, but it’s still pretty dumb that Corrin of all people can’t put two and two together here.

Honestly, as much as I enjoy the opera house setting and praised its appearance in Birthright this chapter all falls into that same generally silly vein. There’s again no logical explanation provided for Garon’s trip to Nestra, the enemy combatants on this map are a random squad of Hoshidans unrelated to the unfolding story, Keaton’s recruitment has even less buildup than Kaden’s did, and everything culminates in Leo teaching Corrin the obscure and arcane art of lying and in so doing bequeathing him with a sword upgrade because that’s what passes for (anti)heroism on this route. There’s not even much in the way of gameplay to discuss, which is disappointing when contrasted against the Birthright version. 

I would however like to close this post by reiterating the point I made at the start: so far, this route is severely lacking in an actual plot. All of Corrin’s movements since returning to Nohr have been directed by Garon (and Anankos by extension, though his motives remain vague even if you know the full story). In a way this helps to reinforce the feeling that the Nohrian royals are trapped in abusive situation, though that would be an unusually deep psychological reading of what is in reality an unfocused plot. The following chapter and what comes of it ought to be proof enough that any similarities between Conquest’s narrative structure and the familial issues of its main cast are purely coincidental. 

Next time: Conquest Chapter 15 – 20

I’ve been thinking of trying out The Dragon Prince when I have a bit more time, as another tangentially-related-to-Avatar series that’s a bit more in line with my usual interests in fiction than Voltron is. Some of my mutuals have already gotten into it as well. But a quick look at the fandom is…not promising.