As I continue through the conversations on the Scramble maps (and yes, I’m 2-3 weeks late to the party, I know), I’m feeling increasingly tempted to do a write-up very briefly summarizing and commenting upon every single bit of queer or otherwise sexually non-normative interactions in those conversations.  Some of them are cute and shippy, some of them a little funny but mostly uncomfortable, and some of them are just irritating.  I’ve already committed myself to writing a series of posts on Nintendo’s homoeroticism (which will include at minimum FE and the Zelda series), but that’s going to be a much broader analysis.  Decisions, decisions….

Slashy Scrambling at last

I finally got around to playing the DLC Scramble maps.  Why on earth has no one yet to my knowledge brought up just how homoerotic (though sometimes borderline homophobic) Harvest Scramble is?  One would think the Tumblr fandom would be all over this sort of thing.

I can recognize the creators throwing LGBT fans a bit of a bone when I see it, but did they really have to make Victor and Vincentof all people the instigators of the map’s homosocial theme?  That plus the abysmal pun about fruits in the post-chapter dialogue…ugh.

…And to distract myself from writing even more meta when meta isn’t called for in the least, I’ve resumed putting together my endgame DLC team for FE13.  I have to say it’s been some time since I’ve min-maxed so shamelessly in a game, though the grinding and eugenics have been horribly tedious.  As I know I have a handful of followers who are also FE fans these random observations/questions might not be completely pointless – we are coming up on the release of the last map, after all.

– Really not looking forward to running Ike’s DLC 13-15 times, but I’ve heard that Limit Break is all but required for the last map.  I anticipated it by only planning on four other skills for each unit, but ugh…at least Galeforce and Nosferatu can break the game long before lategame DLC, so they don’t annoy me so much.  I also had to run Lyn’s 4 times for enough Iote’s Shields, but that wasn’t half as tedious as Ike’s will be.

– Only using 2nd gen characters, because of greater flexibility with classes and skills and slightly higher caps overall because of how inheritance works.  Naturally, everyone has their tidy heteronormative S supports, because the Gerome/Inigo, etc. naughtiness is best saved for fanon where it’s properly appreciated.

– In a stunning lack of originality, I gave Galeforce to everyone who could possibly have it in my particular arrangement.  I think I’m also neurotic when it comes to healing, because I’ve given every non-Nosferatu unit at least one of Sol, Lifetaker, or Renewal.  I think Yarne ended up as the odd one out, but I had the wild idea to give him both Pavise and Aegis which should cover him sufficiently.  On top of that, Laurent is a designated healer, because WoW has forever tainted how I look at healing in video games and leveling staff rank in this game is a pain anyway such that one healer is about all I can stand to raise.

– Forget the fact that Aversa is even more pure fanservice than Tharja – she has Shadowgift and she can breed, so I’ll forgive her for it because she allows for DarkFlier!Nosferatu-tank Morgan.

– While this exercise has given me a greater appreciation for how improved FE13’s mechanics are in comparison to all the earlier games, I still stand by 10 as the game I find the most fun to play.  I missed having multiple parts and split armies, and it perplexes me why 10 remains the only game in the series to force at least one point on a level up.  Oh, how I miss that feature…

– Probably won’t be playing this game for a while afterwards, but at least this playthrough has familiarized me a bit more with the 2nd gen characters.  Inigo, Gerome, and Owain are collectively hilarious (and slashy), and I forgot how much I liked the unexpected oddity that is Noire.  Speaking of WoW above, I wonder if anyone has mentioned yet that her “BLOOD AND THUNDER” is presumably referencing it? 

A note about Priam’s characterization

Or what there is of it, anyway.  It’s under a cut because this probably counts as slight spoilers.

I think much of the English fandom had some pretty strong opinions about Priam long before his chapter was released, because he raises uncomfortable speculation about Ike’s queer status and as a result demands the application of workarounds like being the direct descendant of Boyd/Mist instead.  I don’t really want to get into that here, because my opinions on the subject are probably easy to guess as it is and I wanted to focus specifically on Priam.

As a minor aside, I can’t say I care for the name change.  I realize that most people associate “Paris” with the name of the lily in the crown of human civilization that is France, but it’s also the name of Hector’s brother in the Iliad (and related works), whereas Priam is father to them both (Paris is also the name of Juliet’s fiancé everyone forgets about in Romeo and Juliet, but let’s go on forgetting about him).  As Hector is already established as FE’s premier boisterous burly blue-haired lord – Marth, Sigurd, and Serlis have the hair but not the rest, as I understand – it’s a little odd to name the literal(?) descendant of the archetypical descendant of Hector after classical Hector’s father.  Brothers is more fitting, but alas….

I’ve not gotten Priam’s only supports yet, so I’m going entirely off his presentation in his chapter.  The “everyone is equal as long as they can fight” thing is an obvious throwback to Ike’s aggressively anti-class system attitude, but here it seems so…Ashnard-esque.  Strength may be the great equalizer, transcending all of Ylisse’s warring countries via Priam fanboying, but Priam’s lust for competition partakes of that same sort of social darwinism that shows up in Ashnard’s (and from what I remember, Walhart’s) characterization.  I’m not the biggest fan of Ike’s personality (even if I’m basically obligated to appreciate him in spite of his more irritating qualities purely for the fact that he’s an arguably queer protagonist in a video game, which is nearly unheard of), but I’m pretty sure he never took it to that extent.

One last note: the fandom seems to be fine with accepting the other Spotpass recruits as non-canon simply because their survivals weaken what is already a distressingly sacrifice-free story, but what to do with Priam?  Just some attempt to milk Ike’s popularity some more and/or desperately insist upon his heterosexuality?  I was half-expecting Priam to go into this long explanation of how he’s a direct descendant of Ike and how Ike was so into girls and left his seed in every female PC, NPC, and random village woman such that Priam had to kill his way through hundreds of other direct descendants of Ike à la Karel to reach his current status of international legend.

My problem with FE13’s handling of queerness

Ever since I started playing the game about two months ago I’ve had trouble putting my finger on exactly what I found wrong with the homoeroticism in FE13.  I’m not talking about the lack of same-sex S supports, because that’s built into the mechanics of a second generation so it’s grudgingly understandable.  Rather, so many of the support conversations (and I’ve not even gotten them all yet) have these uncomfortably handled queer moments – Avatar gets them the most since his/her C-A supports seem to be largely the same regardless of gender, but there are other instances – Sully’s gender nonconformity showing up in almost all of her supports, the infamous Virion/Libra, etc.  They all have one thing in common, something that is practically nonexistent in every FE before: they acknowledge the prospect of homoeroticism only to immediately shut it down, usually by playing it off as a joke.  I distinctly remember multiple instances of things like “That’s not what I mean” or “I’m not that kind of guy/girl” or just general freaking out over the possibility of a homoerotic situation.

FE homoeroticism is out of the closet, and the results are not pretty.

Like I said, this sort of explicit acknowledgement is something almost completely new to the series – sure, there’s Heather and there’s Legault/Heath and various suggestive paired endings in 7, 8, and 10, but even those are nothing compared to this game.  The Hubba Tester, even (somewhat) toned down as it is in translation, is the clearest example of the mindset that gay people exist to either be fetishized or joked about, and the supports suggest pretty thoroughly that Ylisse is aware of the existence of homosexuality to a degree unseen in any other FE setting and, furthermore, that some sort of stigma exists that justifies characters having momentary gay panics.

Compare Virion/Libra to its spiritual predecessor, Serra/Lucius.  Both supports involve a character mistaking a very feminine-looking man for a  woman, but only the former mentions the likelihood that that man’s femininity turns him into an object of desire for other men.  I think that fact even comes up in Libra’s recruitment conversation with Chrom, of all places, so it’s part of the player’s first impression of the character.  Instead, Serra/Lucius involves Serra briefly fetishizing Lucius’s beauty and leaves the subtextual homoeroticism where it belongs (in his Raven supports and paired ending, of course).  The true thematic equivalent to Virion/Libra, a Sain/Lucius support, does not exist (though I know people have joked about in the fandom).  While there’s a definite ambiguity to the likes of Raven/Lucius, Lyn/Florina, Joshua/Gerik, Ike/Soren, etc.  homoeroticism in these games at least has the advantage of not being so violently shut down at almost every turn.

As for the comedic element, FE has had laughs at the expense of gender nonconformity before; the bandit duos of 6 and 7, Valtome, and Excellus all partake in the same uncomfortable exaggerated femininity, either as a random gimmick for a single chapter or as part of an extended characterization designed to make the player dislike them more and look forward to killing them (on a side note, masculine-looking women are even rarer, but when they do show up – Echidna, Vaida, Tanith to a lesser extent – they’re recruitable characters and their appearance is rarely if ever referenced).  However, gender nonconformity – even with the double standard of the last parentheses – is a convenient out in media that allows for the suggestion of homosexuality without having to actually mention it.  Aside from perpetuating the false association between sexuality and gender conformity, note that all the examples above are villains.  It’s a pervasive (and highly annoying) trope to pit an effeminate villain against a conventionally masculine hero, and who are these guys’ opponents?  Roy (has a veritable harem of potential brides), Eliwood or Hector (required by the plot to get married and have children), Tibarn (sure, he has gay subtext with Reyson, but he’s hypermasculine in the extreme, and right around the time his army kills Valtome he engages in light flirting with Elincia), and Chrom (already married with a child at the time he goes after Excellus).  So…yeah, this is something of a time-honored tradition of the series, and based on Excellus it’s probably not stopping anytime soon.

The playable cast, though, is supposed to be likable, and yet all the comedic pseudo-homoeroticism and everyone’s impulsive reactions against that sort of thing doesn’t endear them to me in the least.  The only instances of homoeroticism that I’ve found so far to be relatively inoffensive (maybe even positively represented *gasp*) are the subtextual cases like Lissa/Maribelle and Inigo/Gerome.  I realize that, in a way, the series (and video gaming in general) is following the same cultural progression that dictated representations of homosexuality in other types of fiction, going from the darkness of ignored and encoded subtext into the harsh light of stereotypes, vilification, and fetishization, with the hope of eventual cultural acclimation and the minimization of those problems.  The problem with that is the moment of general uncloseting in the Western world started in the late 19th century and was accomplished in total by World War II.

*stage whisper* You’re a little behind the times, video game industry.

amielleon:

perlerie:

lolidere:

what if libra is actually extremely ripped

Reclass him into Dark Mage/Sorcerer. Answer right there.

I actually have an easy time imagining Libra with fine biceps and abs. It’s Sorcerer Henry that weirds me out.

I still don’t get why dark mages/sorcerers are now the fanservice casters.  GBA shaman/druids and 11-12 dark mages/sorcerers were the most covered up of the magic classes, but now it’s been reversed.  Is it all because of Tharja?

Though, yeah, ripped!Libra makes sense.  What bothers me is that Henry can go barbarian of all things…fits his personality I suppose, but definitely not his body type.

I need to ask you for your expert opinion on Inigo’s sexuality.

Leaving aside the “will hit on anything with breasts” comic schtick that’s been done before (even within the same game), Inigo strikes me as more than a little queer overall.  His secret passion for dancing like his mother (while being unable to be a dancer, even if that restriction is for balancing reasons) is arguably a deconstruction of dancers being a sometimes-sexualized female-only class.  Ninian is an exception and Olivia herself is fairly modest, but do most people even stop and consider the homoerotic implications of Lalam and Tethys and such inspiring their allies with suggestive dancing?  Of course Inigo claims he does it for women, but he doesn’t do a very good job of de-sexualizing the role.  It’s also funny that Olivia is indirectly responsible for his flirting, since in the other timeline she told him to talk to girls to increase his confidence.  That’s like…the most innocent explicit application of heteronormativity I’ve ever heard of.  For what it’s worth, he’s also privately insecure about his failures at womanizing, much more so than Sain or Gatrie.

I can’t comment on his supports with all his potential wives, fathers, or sibling!Morgan, but I have to say that Inigo/Gerome is a really slashy set of supports, possibly even more than Virion/Libra.  It helps that there’s also Inigo/Brady, which has a similar premise but comes off as decidedly less like homoerotism and more like Inigo having masculinity anxieties (and Brady apparently doesn’t, because he’s used to people disliking him I guess?).  It’s easy to see some triangulation of desire going on in Inigo/Gerome, with Inigo displacing his openly stated appeciation of Gerome’s qualities onto the women they’re “competing” over, and at the end of the A support it seems that Gerome does care for him a little after all.  Aww…

The name “Smash Brethren” gave me a revelation

FE13’s DLC follows Super Smash Bros. crossover logic – there’s an attempt at characterizing all the nostalgic units thrown at you, but it’s done so with no internal or external consistency to the point where it’s more hilarious than anything else.  Just mentally verbalizing the situation of any one DLC map would be a headache if it’s weren’t so over the top and obvious aware of it.  For example, Smash Brethren 1 is a map from 7 with music from 9, NPCs from 6, enemies from 9-10, and no regard for the 3 year gap between 9 and 10 or allegiances from those games (Ashnard fighting alongside Ike and Elincia, and Ike grouped with Elincia’s retainers rather than the other mercenaries, why not?).

I guess a crossover in this series could have always come out weirder…

30 Days of Fire Emblem: Day 28

What should the next FE be like, if you designed it?

What an open-ended question.  I can’t comment on the upcoming crossover with SMT as I know absolutely nothing about that series, and I think FE13 did a fairly good job as far as game mechanics goes.  Some improvements on that model:

  • Paralogues that are somehow connected to the main plot, even if that means they have to be done at a specific time as with sidequests in earlier games.
  • Related to the above, but reducing the number of paralogues (or removing them entirely) and having more main story chapters broken up into parts would be better if the intention is to tell a bigger story.  Hopefully paced better than 10 was, but regardless I think that model would fit better for a plot the size of 13, with its three major story arcs all crammed into around 25 chapters.
  • Light magic making a comeback.  War monks/clerics are interesting (and fodder for memes), but not practical in most cases, although they don’t necessarily have to be removed.  It might require some innovation to justify having around, though – anima and light being functionally identically aside from different numbers is pretty bland. 
  • Same-sex pairings, and possibly incestuous pairings too just because they’re a bizzare series tradition.  Breed-your-own-second-gen is weird on so many levels anyway, especially since it requires either a huge time skip or time travel (with all its attendant logical conundrums).   
  • No My Unit/Avatar.  Two games in a row of a self-insert being almost unavoidably the best character in the game is probably enough.  That’s not even getting into the number of horribly written self-insert fics that will inevitably spring up in the wake of FE13…the FE7 tactician was bad enough.
  • A slightly more involved postgame would be nice.  I know most of FE13’s is dependent on DLC that’s still being released in NA, but some non-wireless content other than endless skirmishes and support grinding would be an improvement.

Probably like every hardcore FE fan I’ve put uncomfortably more thought into it than that, but I won’t bore my followers with such personal silliness.

30 Days of Fire Emblem: Day 25

Favorite archetype?

I’ve already pointed out how strangely funny raising Est characters can be, but for this I’ll probably go with the Red/Green Knights.  They’re usually among the better units in their respective games and play off each other well both as characters and as units.  Also, they’re always slashed together.  FE13 certainly puts a different spin on the archetype with the red knight being female, but I feel like their combined characterization is a little lacking – Sully is of course extremely memorable and a much-needed contrast to all the blatantly sexualized female characters in 13, but Stahl doesn’t stand out much by comparison and their relationship has no special significance unless the player has them marry each other.  They just don’t feel much like a pair, I suppose.