Chapter 4 content concludes with Primrose and H’annit.
Primrose
Now this is a finale. I don’t even care that there’s no real explanation for how or why Simeon has taken over an entire town by virtue of owning a theatre in the middle of nowhere. The chapter has good pacing, some dramatic highs, and a solid boss fight that surprises (you fight him twice!) even if it doesn’t really challenge provided you can handle being silenced constantly.
Most interesting is that there are two separate narratives running against one another here: Primrose’s life as experienced in flashbacks to her past and to events the player has witnessed in her earlier chapters, and Primrose’s life as envisioned by Simeon and literally dramatized as a stage play. The endings are very different, and there’s even a disconnect there between how Simeon wrote his ending as a sort of redemptive romance and how he gaslights Primrose into feeling that she’s stuck in a tragedy and doomed to at best a hollow victory in vengeance. I’ve seen criticism of Simeon that he’s so obviously crazy that he’s hard to take seriously as a villain, and true enough this chapter doesn’t convey the same feeling of betrayal by a former lover as Therion’s does *ahem*, but it succeeds on a level all its own that speaks of storytelling and the subjectivity of art. As Simeon points out Primrose is herself an artist – as a dancer and (implicitly) as a sex worker – so her story is the most fitting to explore this theme.
And really, shouldn’t a game with such an unconventional narrative approach have something to say on how stories are told?
Party banter highlights: Cyrus asks the same question I did about the Everhold theatre, H’annit gets protective in an arguably romantic way, and Primrose wants to marry Tressa. Primrose also comes around to appreciating her diverse company here for their insight and support, which is pretty sweet even as all the action of the story unfolds with her on her own as always.
H’annit
Nowhere near the dramatic end that Primrose’s was, but I wasn’t expecting it to be. Even H’annit acknowledging that her beast-slaying adventures are first and foremost a personal quest, and any incidental heroism on her part is just that. I don’t have much to say about how this chapter depicts its setting except that it’s a bit too close to what we saw in Wellspring in one of Olberic’s chapters. Another desert town menaced by monsters in a cave that sees the playable cast fighting alongside the town guards. Slap a king and a petrifying gaze on this story and it’s basically the same minus the Erhardt drama. At least this time dialogue actually acknowledges how uncomfortably hot it must be in the Sunlands.
Redeye was no harder than most of the other Chapter 4 bosses, and I didn’t even have to use the consumables H’annit got in the last chapter to cure petrification. Knowing as I do from spoiling myself that the creature is what’s left of Graham Crossford I get how this ties into some of the other stories, but I’m just now realizing that without context from elsewhere neither H’annit’s nor Primrose’s final chapters would have any apparent connection to a bigger story at all. I suppose getting to see that story told in the game itself will leave more impact, because as of yet I’m not really feeling it. H’annit’s reunion with her master is heartwarming, but it was never a conflict or character types I was much interested in so I feel fairly neutral about her ending on the whole. I do however like the final narration and its nods to oral storytelling, which lends itself well to a Canterbury Tales-esque headcanon for the game’s story structure as a whole.
Also, Z’aanta does that thing he did in a flashback last chapter and picks up H’annit by…something in a way that makes her uncomfortable. That is such a weird recurring gesture.
Party banter highlights: Primrose makes a proposal straight out of an FE paired ending, H’annit engages in pet play(!) with Tressa, Alfyn is the biggest social drinker, Cyrus teaches us about Marsalim, and Therion and H’annit agree to disagree on what it means to take pride in one’s work.
I finally downed the runelord boss, leaving me with only the warmaster. I’m going to be diving into endgame sidequests and dungeons next, so that’s still to come.