@newtodea1992 – I just beat the Starseer using a similar strategy as I did for the Sorcerer, with the added bonus of triple hit spells from that job. I haven’t tried the Warmaster yet, and I can’t get past the Runelord’s last phase without dying although I may try it again with group status immunity (accessories + apothecary’s Rehabilitate) and possibly two merchants abusing Sidestep.
Octopath Traveler Liveblogging
Chapter 4 for Cyrus and Therion. If anyone was wondering I’m doing these clockwise, so coincidentally I’ve finished all the guys first.
Cyrus
The unconventional structure of this chapter was a welcome change of pace. You’re just thrown right into the dungeon after a quick round of trial-and-error with dialogue boxes, and the story unfolds over the course of some fairly linear ruins. Lucia is nominally the antagonist here as I suspected, but she doesn’t really do anything all that objectionable before she pulls the same blood crystal routine as Yvon and tries to kill Cyrus. Sure, her opinions on pedagogy are undeniably self-serving and the subject of her studies is potentially apocalyptic, but that’s all a theoretical kind of evil. The chapter doesn’t even end with her death; instead, Cyrus gets to finish deciphering the mystery of the ruins via Path Action and in so doing tells us more about the nature of the eventual final boss than either of the other stories I’ve finished thus far. I’m hardly surprised, since Cyrus’s story has kept a focus on broader worldbuilding since its opening cutscene.
And that’s basically it. The boss herself was disappointing. She only posed even a slight challenge for me because I hadn’t brought along any good group healing options aside from Alfyn’s concoctions for which I’m always forgetting to buy ingredients. I do find it amusing to contemplate that Cyrus was evidently reinstated at the academy despite his involvement in the deaths of the headmaster and his assistant, not to mention the rumors that got him put on leave in the first place. Awkward. …Well, not for Therese, since all seems well if still not even slightly romantic there.
Party banter highlights: An unusual amount of exposition this time, with H’annit providing some for Duskbarrow (important since the town is completed ignored in the chapter proper) and Primrose opening up about her mother for the first time. Through Tressa we learn that the printing press has not yet been invented in this universe, and through Ophilia more about Orsterran cosmology. Cyrus continues to respect Alfyn, and he and Therion banter about swapping jobs which like Alfyn and Ophilia from the last post feels like it breaks the fourth wall just a bit.
Therion
Therion learns to trust again, Heathcote reveals his completely unsurprising backstory, and Darius meditates at length on Therion’s eyes in a totally heterosexual way. While the emotional core of this storyline isn’t one that really moves me even now I think that Therion’s snark and all the subtext help to hold it together. It’s certainly not the plot itself doing that, as we never learn what exactly the dragonstones do apart from opening the gate to the final boss. There’s a hint of ambiguity with regard to Darius’s fate at the end; robbed of his stolen wealth by his own underlings, he’s left in the cathedral cellars possibly to die while calling out for his estranged partner. Knowing as I now do that many plot-relevant NPCs appear in the postgame so that you can use Path Actions on them and sometimes complete sidequests, I think that seeing him alive somewhere later on might ruin the effect somewhat. Also, what’s the deal with his own loyal minion being the previous chapter’s boss? Were they screwing? I’m going with that.
Darius’s boss fight though was the most lackluster yet of any of the Chapter 4 bosses. He pulled his item theft gimmick on me exactly once, and if it weren’t for he and Therion continuing to snipe at each other throughout the fight like the bitter exes they obviously are I might almost have auto-attacked my way through the whole thing. Here’s to hoping there’ll be a boss or two in the second half who won’t be as completely disappointing.
Party banter highlights: Tressa knows her way around booze (but hates grog – fair point), H’annit enjoys Therion’s disguise tricks while Primrose nudges Therion toward a career as an actor, and Olberic and Ophilia follow up on their banter from last time in an uncommon display of continuity in these things. The scene with Alfyn is sort of touching in that vaguely shippy way many of these banters have, but I’ve seen stronger ones.
As a side note, I also completed the unusually difficult Devourer of Men sidequest boss as well as the boss for the sorcerer job after several rough attempts at both. With the latter I used the dancer divine+cleric’s Reflective Veil combination, a highly cheesy but effective means of beating him. He breaks himself! Now, I wonder if I can get any of the other secret jobs before I’m done with the remaining Chapter 4′s….
I finished the Voltron rewatch just in time…not that I’ll get to watch S7 until tomorrow evening on account of my schedule. The plot makes more sense now, even if I still don’t find it highly engaging or as well integrated into the various character dramas as in AtLA and LoK. I also still don’t get the extreme popularity of the fandom’s big ship, considering these characters haven’t interacted in any meaningful way since S3 or so. I can certainly understand where it came from – rival ships always have their fans – but how we got from that innocuous start to…everything that it is now…is a question I’ve yet to answer.
And incidentally, canonically gay* Shiro does make the Sheith content all the more narratively satisfying.
*Bi/pan/other headcanons being fine as well, just not for me personally because I headcanon almost male characters I ship as gay to be closer to my own experiences.
Did you hear? Some guy named Lorerunner did a video about FE4.
It’s massive long video but worth the watch.
Nice analysis, and interesting to hear from someone with a very different level of experience with FE as a whole compared to many of us active or semi-active in the fandom. There’s very little about Leonster and Quan and Leif aren’t even mentioned for example, but on the flip side some of his points re: Manfroy and Loptyr I’d never really thought about at all.
Octopath Traveler Liveblogging
Chapter 4 for Olberic and Alfyn.
Olberic
The writers really go all out in selling Olberic’s final boss as someone worth hating, an appreciable effort considering the guy had never appeared in the story previously and had little buildup in the preceding chapter. Granted, Werner is not especially interesting, cutting through the knot of Olberic’s angst with a basic power for power’s sake philosophy and a cryptic reference to the true final boss content just before he kills himself, but it’s all something. He also amuses me in that he’s one of the more distinctively FE-feeling elements of this game; he spontaneously generates a horse in the transition to his boss fight in the manner of some FE promotions, and that he fights on horseback indoors in the face of all common sense is a staple of almost every game in that series. The fight itself wasn’t all that difficult for a supposed final boss, but he was doomed to failed against my overpowered Olberic and a supporting party full of cheesy strategies.
More notable than the antagonist may be the slightly surreal narrative turn of an earnestly noble knight joining a peasants’ revolt of all things, though I suppose it’s intended to match the sheer over-the-top villainy of Werner and his excessive love of public executions. I genuinely was not expecting Erhardt to show up again, much less in the midst of the revolution narrative where he gets to be a bishonen badass about whom Olberic is presumably now less conflicted. They should have really gone all out and had his friends from Victors Hollow show up; it would have been absurd, but it also would have been epic in the blandly heroic way that Olberic stands for.
Speaking of things that Olberic stands for, he ends by returning to Cobbleston to continue giving lessons to his overeager protégé with the unnamed mother he’s probably not banging. This conclusion however doesn’t do anything to help probably my biggest criticism of Olberic’s story: whenever the characters discuss Hornburg I don’t feel it as much as I probably should, because now that I’m been over most of the map it’s clear that the fallen kingdom has very little tangible presence in the game world. I know there are some sidequests that reference Hornburgian kings and a few related dungeons, but it just doesn’t add up to feel like anything meaningful in the same way that I can believe the significance of places like Atlasdam or Grandport. The place only fell eight years ago, so it’s not exactly ancient history.
Party banter highlights: Cyrus states the obvious yet again, Alfyn and Olberic have a classic fighter/healer bonding moment, Primrose continues to assert that sex workers have a unique understanding of the corruption of men (…eh, fair point), and Tressa might ship Olberic/Erhardt. Ophilia’s objections to Werner’s executions are strangely poignant in light of the modern Catholic Church’s dim view of capital punishment…but that’s probably more coincidence than anything.
Alfyn
Here at the end Alfyn’s personal journey finally starts to feel like a cohesive narrative instead of an episodic travelogue carried along by coincidence. That’s not to say the scope gets any bigger; indeed, with certain spoilers in mind one could easily argue that this story has the weakest connection to what culminates in the game’s final conflict. However, here we learn that Alfyn has been chasing rumors of plague as a means of giving his quest some direction, and more significantly his experiences with Ogen reaffirm Alfyn’s fundamental optimism and connect him with his hero (now identified by name though not much by overall importance yet) and his no-homo’ed boyfriend. Seriously, throw some bad flirting with tavern girls and a postgame sidequest at them all you like, the subtext jumps off the screen here.
And yeah, this is a moving story in the end even without the intimate letter that makes Alfyn blush suggestively and also restores his resolve. Ogen is a complicated character, even more so than Erhardt, and while the story nudges the player to align themselves with Alfyn’s point of view the fact remains that the driving force of this chapter involves saving a self-flagellating murderer who explicitly would have preferred to die. Alfyn’s story may have relatively low stakes, but it makes up for it with some thought-provoking characterization.
I should also note that both Chapter 4 dungeons thus far have been longer and slightly more complex than any of those earlier, with multiple screens and several branching paths. They’re still fundamentally the same in concept, but at least these dungeons feel a bit more substantive. As for the ogre eagle, it’s neither very interesting nor very difficult. I still have no idea what the poisonous rainbow cloud effect even does; I thought it would gradually sap HP, but if it did I didn’t notice.
Party banter highlights: Alfyn is a good wingman (or the sex worker equivalent) for Primrose, he and H’annit bond over the quasi-father figures in their lives, and he and Ophilia have a conversation about vocations that’s pretty amusing when one considers the game’s job system. All the guys get some slashy bits in, whether it’s Therion drawing another parallel between Alfyn/Zeph and him/Darius, Olberic as a calming source of counsel, or Cyrus actually offering to take Alfyn out for drinks. Even Alfyn is surprised by that last one.
The color blue, impoverished patricians (the grave robber from Darkest Dungeon due to her comic backstory and associating RPGs to you), more objective shipping based on canon
Blue is indeed my signature color in all things, and my backstory is pretty much the same as the Grave Robber* with multiple intervening generations. I didn’t think I had that much of an association with canon shipping, but maybe is just because I usually sound fairly dispassionate when I talk about ships?
*Disclaimer: I have never personally removed anything from the vaults of any of my ancestors, nor do I know of any relatives who have. The sensible thing to do is strip them of anything worth selling before they’re buried, obviously.
TELL ME WHAT YOU ASSOCIATE WITH ME
COLORS, SONGS, AESTHETICS, PEOPLE, ANYTHTING
Octopath Traveler Liveblogging
Hey, I got around back to this game fairly soon after all. Just notes on sidequest and dungeon content around Chapter 4 and related areas before I start finishing off the individual stories themselves.
- One persistent criticism of Octopath I fail to understand is the supposed need to grind. Here I am near the beginning of what could be called lategame content and I’ve yet to reach a point where I was forced to grind. There’s a ton of optional content scattered across dungeons that will get you the levels you need provided you aren’t running from every fight, and aside from that gear makes a much bigger difference in stats than raw levels. I suppose that could change when it comes time to tackle 50+ content like the advanced job bosses and of course the final boss, but as of now I’ve gotten by just fine without any grinding.
- With that said, a more legitimate gameplay fault is that the aforementioned dungeons never manage to be very interesting. They’re easily the most formulaic element of a game that boasts many of those, and aside from some rare aesthetic variation there’s absolutely nothing remarkable about any of the several dozen dungeons scattered through the main story and optional content. I’m not expecting Zelda levels of complexity or even something like the puzzle-laden labyrinths of the Golden Sun series, but even the dungeons I can recall from the SNES-era Square games I’ve actually played were more engaging than these. Seriously, the dungeon-crawling aspect of FE15 is hardly top-notch and is an awkward fit for the tactical genre, but I still prefer the ones in that game to Octopath’s. At least there were far fewer of them….
- The Chapter 4 areas are all pretty great, with some of the best atmospheres of any of the game’s towns. Even though mechanically they’re all endgame towns most of them don’t feel that way, although the four that share the same droning, somber music track come close. I assume I’ll like them even more once I get into their stories.
- Sidequests are still a mixed bag overall. They’ve never gotten very complex if you know where to go for each of them, and honestly the most annoying thing may be the level gating for certain Path Actions. (I know you can just save scum the rogue versions, but I’m too lazy for that.) I’ve been a bit disappointed in the resolutions to some of the chain sidequests, however, as they don’t really carry the impact one would expect. The Ria questline in the Sunlands especially stands out for ending on a strange little whimper of a resolution.
- As for party building, everyone now has all their skills in their primary and first secondary jobs, and I’ve since been shuffling around jobs to get more passives and experiment with different setups. I like that the job system is both simple to use and fairly forgiving unless you go switching up your whole party right before a boss or something, although equipment management can be clumsy at times with characters needing to switch around their weapons as they switch jobs. I also find dealing with equipment to be tedious when I’m buying and selling in town since you can only work directly with your active party, but that’s a broader complaint.
Now that I’m fairly sure I’ve completed all content 45 and under apart from the Chapter 4′s I think it’s finally time to get to those. Olberic’s will be first so I can finally remove him from the party and let everyone else catch up to him, but after that I’ll go in whichever order I please.
jakathine said
at least s6 is very short, only 7eps overall. Very intense though. I think it’s my favorite season thus far
True. I’m not sure how I feel about the odd half-seasons that the show’s been doing since post-S2, though I think the last two are going to be full length? Either way there was still a bunch of stuff in S6 I had to really reach into my memory to recall or just cheat and look up online, so if I don’t have to do that again so much the better.
georg-prime a dit
Hello fellow Voltron fan, I would just like to say that yes rewatching before next season is a good idea, I’ve been doing that this week and seeing the whole thing with what I know now after s6 and the revelations from SDCC is nice. I also took the opportunity to watch this time in French. And this is the other thing I wanted to say, I am delited to see the term Gascon and that flag, born in Gascogne here 😉
*and obviously I am not fluent enough in English not to make embarrassing mistakes urgh*
Non, ton anglais est facile à lire! En tout cas je préfère parler à mes compatriotes dans notre propre langue, pas dans la langue des nos ennemis. C’est souvent une nécessité malheureuse parce que les affronts subis par les Français en Louisiane, mais malgré cela je peux la lire assez bien. Mon écriture, d’autre part…
Mais oui, je suis un gascon par la famille de mon père, d’où le nom de mon blogue. Mes autres ancêtres sont venus de tous les coins de la France, mais j’ai une affection pour cette province en particulier. J’aimerais la voir un jour. Le drapeau est un design populaire parmi les Louisianais ; la fleur-de-lis est un symbole commun pour les Français en Amérique – voir aussi le drapeau de Québec.
Je déteste que les médias en français (originals ou en traduction) sont très rares aux EU, même ici en Louisiane. Je suis heureux que tu peux regarder l’émission comme ça. Certes, quand je la revois ce sera une nouvelle expérience.