markoftheasphodel:
amielleon:
gascon-en-exil:
Just a few notes:
… the games miss several glaring opportunities for straight relationships that would be par for the course as far as FE conventions go. The most infamous is Ike/Elincia …
Ike/Elincia is “obvious” by JRPG standards, but represents a dynamic that has never ended up together in all of Fire Emblem. (Specifically, Elincia is the Nyna — Marth/Nyna and Roy/Guinevere can never happen, and arguably Micaiah/Pelleas represents the genderswapped version of this trope.)
That said, something I’m really interested to hear about is something you touched on in a post before you began this series, in which you said that the phases of gay acceptance usually pass from silence to open mockery to acceptance. So then, is Tellius, as a “don’t ask, don’t tell” continent that leaves the room to excuse itself with a “they’re just friends”, actually less progressive than Awakening? Or did you not mean to imply that?
That’s a really interesting question. IMO there’s something definitely different about Tellius and its take on gay relationships in society, something not present in the earlier gameverses, and I hadn’t quite been able to define it for myself.
RE: Ike/Elincia, the problem with comparisons to earlier relationships in the series, logical though they are, is that the Western fandom hasn’t technically been exposed to Roy and Guinevere at all and was only exposed to Marth and Nyna afterward, in FE11. Based on some of the decisions regarding localization (releasing FE7 internationally sans subtitle, deleting the last epilogue scenes of 7 from the European versions to avoid confusion over a perceived sequel, etc.) it seems as though the localizers would like to pretend that Westerners are simply unaware that the Japanese-only games even exist. I think they’ve gotten less ridiculous about this with 13 (imagine them cutting out all the Spotpass/DLC content for the Japanese-only games!), but for someone approaching 9 with no knowledge of 1-6 Ike/Elincia seems like a perfectly plausible (if a bit generally clichéd for fantasy fiction) relationship set-up.
Your question is intriguing but exceptionally difficult to answer. It would be easy to represent video games as collectively recreating in miniature the progress of gay representation of the last two centuries, but a far larger sample of the medium than I would be capable of producing would illustrate that it’s rather more all over the place. One or two developers have made serious efforts toward creating fleshed-out gay characters and/or allowing for player-created same-sex relationships (often with much controversy), but as for the rest homosexuality is either present only in subtext or else as a caricatured source of cheap humor.
Queer theorists have a hard time making a value judgment on the cultural shift of the mid-late 19th century that gave homosexuality a name and recast it as a mental illness instead of (or rather in many places, in addition to) a crime. While the work of early psychologists lent a scientific legitimacy to homosexuality, gave gay people widely-used neutral terms for identification and socialization purposes, and encouraged society at large to pity – and possibly even sympathize with – them, it’s hard to consider all of that an all-around victory when it was accompanied with early and generally extreme attempts at “corrective” therapy, international scandals like Oscar Wilde’s, and the coalescence of millennia of insults and misconceptions into recognizable stereotypes of gay people that still persist today. That’s why I’m hesitant to say that Tellius is more or less progressive than Ylisse, because even if they roughly follow this pattern of historical progress, this is one of many cases in which “progress” isn’t particularly linear. I imagine that, for myself as well as for the majority of LGBT people today, the “open mockery” phase hits much closer to home and is therefore less palatable than is a setting where little is explicit but there’s plenty of room for interpretation.